Experiential · Retail concept

Retail that makes you
turn your head.

Retail architecture defaults to right angles. It is efficient, it is cheap to fit out, and it is completely invisible.

FormatDesign research series
SectorRetail
RoleConcept, form studies, art direction
TrackExperiential
Retail that makes you turn your head.
Faceted geometry · wall, ceiling and fixture as one continuous object

The problem

Orthogonal plans, rectilinear fixtures, parallel aisles. In a competitive centre nothing about the shape of the room does any work, so the brand has to buy attention with signage and volume instead.

The idea

Build the environment from faceted, crystalline geometry. Angled planes across wall, ceiling and fixture so sightlines break and reform as a customer moves, and the store reads as one sculptural object rather than a box with product in it.

What it is for

A prototype language tested across several configurations, for brands that need spatial presence rather than more graphics.

Retail that makes you turn your head.
Retail that makes you turn your head.
Retail that makes you turn your head.
Retail that makes you turn your head.
Retail that makes you turn your head.
Retail that makes you turn your head.
Retail that makes you turn your head.
Retail that makes you turn your head.
Retail that makes you turn your head.
Retail that makes you turn your head.
Retail that makes you turn your head.
Retail that makes you turn your head.
Retail that makes you turn your head.
Retail that makes you turn your head.
Retail that makes you turn your head.
Retail that makes you turn your head.
Retail that makes you turn your head.
Retail that makes you turn your head.

Stop decorating the box. Change its shape.

← All work